![]() A support for games with room path layers ( in #1256, #1268).Proper sequence model names for debugging and the "Find all reference" results ( in #1254).An indication for the sub-functions cache building on first decompilation and 3 minutes timeout for it ( in #1241).A support for GM 2023.2 games (and particle systems) - e.g "The Slormancer", "Nova Drift" ( in #1238, #1353, #1361).New scripts - "SpriteOriginCopy.csx", "SpriteOriginCopy2_3.csx" ( in #1144).A support for sequence text tracks (GM 2022.2 - e.g.Proper code editors for shaders ( in #1294).A proper support for code with multiple functions ( in #1191).A support for the tile layer exported data (.csv) from "Tiled" ( in #1280).A texture page item on the embedded texture image ( in #1293) A tile on the GMS 2 tileset image ( in #1288) An object reference in the "Object definition" fields ![]()
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